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Part 2: Spells, Beginner Incantations

# Part 2: Spells, Beginner Incantations ## Chapter 6: Telekinesis 101, Interactive 12: Code in Motion: P5.js Make an art collage, get things moving! Time to make pretty things Browse the references

# Part 2: Spells, Beginner Incantations

## Chapter 6: Telekinesis 101, Interactive
12: Code in Motion: P5.js
Make an art collage, get things moving! Time to make pretty things

Browse the references & examples here to learn more: https://p5js.org/reference/ and https://p5js.org/examples/
to see what you can do with p5! 

Use the live web editor to preview your code: https://editor.p5js.org/
When you have something you like, deploy on https://app.netlify.com/drop

13: Ballpit physics: Matter.js
Lets introduce something fancier, physics and gravity!
We will use https://brm.io/matter-js/ to create a ballpit

To learn more
See demos here: https://brm.io/matter-js/demo/#mixed
Code for demos: https://github.com/liabru/matter-js/tree/master/examples
Tutorials: https://github.com/liabru/matter-js/wiki/Tutorials

14: Games 101: ASCII text adventure game
Use build a simple text adventure game. Old school ASCII style

15: Basic game engine: Kaboom.js, phaser.js

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Task Immediate work request to complete
Task Create
Generate or transform
Scope Project
This codebase
Manual Manually placed / Persistent