← Prompts
Reference Awesome Claude Code
Network Chronicles Development Notes
# Network Chronicles Development Notes ## Common Commands - `chmod +x <script_name>` - Make a script executable - `./bin/service-discovery.sh $(whoami)` - Run service discovery manually - `./nc-disc
# Network Chronicles Development Notes ## Common Commands - `chmod +x <script_name>` - Make a script executable - `./bin/service-discovery.sh $(whoami)` - Run service discovery manually - `./nc-discover-services.sh` - Run service discovery wrapper script ## Agentic LLM Integration Implementation Plan ### Goals - Create an Agentic LLM to act as "The Architect" character - Add dynamic, personalized interactions with the character - Ensure interactions are contextually aware of player's progress and discoveries - Maintain narrative consistency while allowing for dynamic conversations ### Implementation Steps 1. Create a LLM-powered Architect Agent - Design a system to communicate with an LLM API (e.g., Claude, GPT) - Implement appropriate context management - Define character parameters and constraints - Create conversation history tracking 2. Build context gathering system - Collect player's progress data (discoveries, quests, journal entries) - Gather relevant game state information - Format context for effective LLM prompting 3. Develop triggering mechanisms - Create situations where The Architect can appear - Implement terminal-based chat interface - Add special encrypted message system 4. Ensure narrative consistency - Maintain character voice and motivations - Align interactions with game story progression - Create guardrails to prevent contradictions 5. Add cryptic messaging capabilities - Enable The Architect to provide hints in character - Create system for encrypted or hidden messages - Implement progressive revelation of information ### Technical Implementation #### 1. Architect Agent System (`bin/architect-agent.sh`) - Script to manage communication with LLM API - Handles context management and prompt construction - Processes responses and formats them appropriately - Maintains conversation history in player state #### 2. Context Manager (`bin/utils/context-manager.sh`) - Gathers and processes game state for context - Extracts relevant player discoveries and progress - Formats information for inclusion in prompts - Manages context window limitations #### 3. Terminal Chat Interface (`bin/architect-terminal.sh`) - Provides retro-themed terminal interface for chatting with The Architect - Simulates encrypted connection - Handles input/output with appropriate styling - Maintains immersion with themed elements #### 4. Prompt Template System - Base prompt with character definition and constraints - Dynamic context injection based on game state - System for tracking conversation history - Safety guardrails and response guidelines ### Character Guidelines for The Architect The Architect should embody these characteristics: - Knowledgeable but cryptic - never gives direct answers - Paranoid but methodical - believes they're being monitored - Technical and precise - speaks like an experienced sysadmin - Mysterious but helpful - wants to guide the player - Bound by constraints - can't reveal everything at once ### Technical Requirements - LLM API access (Claude or similar) - Context window management - Conversation history tracking - Reliable error handling - Rate limiting and token management ## Enhanced Service Discovery Implementation ### Implementation Summary We've successfully implemented enhanced service discovery capabilities for Network Chronicles: 1. **Service Detection System** - Created `service-discovery.sh` script that safely detects running services on the local machine - Implemented detection for common services like web servers, databases, and monitoring systems - Added support for identifying unknown services on non-standard ports - Generates appropriate XP rewards and notifications for discoveries 2. **Template-Based Content System** - Created a template processing system (`template-processor.sh`) for dynamic content generation - Implemented service-specific templates for common services (web, database, monitoring) - Added unknown service template for handling custom/unexpected services - Templates include narrative content, challenge definitions, and documentation 3. **Network Map Integration** - Enhanced the network map to visually display discovered services - Added rich ASCII visualization for different service types - Updated the legend to include detailed service information - Added support for unknown/custom services in the visualization 4. **Narrative Integration** - Created new quest for service discovery - Added journal entry generation based on discovered services - Implemented conditional challenge generation based on service combinations - Enhanced storytelling by connecting discoveries to The Architect's disappearance 5. **Game Engine Integration** - Updated the core engine to detect service discovery commands - Added hints for players to guide them to service discovery - Created workflow integration to ensure natural gameplay progression ### Usage To use the enhanced service discovery: 1. Players first need to map the basic network (discover network_gateway and local_network) 2. The game then suggests using service discovery with appropriate hints 3. Players can run `nc-discover-services.sh` to scan for services 4. The network map updates to show discovered services 5. New journal entries and challenges are created based on discoveries ### Technical Details - Service detection uses `ss`, `netstat`, or `lsof` with fallback mechanisms for compatibility - Template system uses JSON templates with variable substitution for customization - Generated content is stored in player's documentation directory - Service-specific challenges and narratives adapt based on combinations of discoveries ### Future Enhancements - Add more service templates for additional service types - Implement network scanning of other hosts beyond localhost - Create more complex multi-stage challenges based on service combinations - Add service fingerprinting to detect specific versions and configurations
Classification
Reference Documentation, cheatsheets, setup guides
Scope Project
This codebase Manual Manually placed / Persistent